As a Software and Game Engineer at ATA Studio, I bridge robust web architecture with interactive game design. My technical background spans from serving as a professional Software Instructor at Aptech Mumbai to architecting high-performance HTML5, WebGL and Unity experiences.
Specializing in PlayCanvas, Unity, and core PHP frameworks, I engineer clean, highly optimized code for complex digital systems. From refining deep gameplay mechanics and cross-platform monetization SDKs to deploying scalable server-side systems, I seamlessly transform intricate logic into fluid, production-ready virtual environments.
Production of lightweight, high-performance interactive experiences. Specialization includes responsive WebGL deployments via the PlayCanvas Engine and native cross-platform builds using Unity 3D.
Driving retail conversion and product sales through custom web games. Architecture solutions include end-to-end Scan-to-Play mechanics featuring interactive reward systems, instant QR access, and live leaderboard-driven physical fulfillment loops.
Refactoring and modernizing legacy frameworks. Demonstrated by transforming dense, data-heavy enterprise software into high-performance Unity WebGL applications for fluid user experiences.
"Ketan delivered a high-performance PlayCanvas web game in short time. The performance metrics matches our expectations and the gameplay was incredibly smooth."E-Commerce Studio Founder
"His expertise in Unity WebGL optimization is outstanding. Ketan refactored our legacy app, drastically cutting down load times and improving core web vitals."Independent Web Developer
"Ketan builds clean, highly structured logic. His technical guidance helped our team successfully bridge the gap between web systems and interactive game code."Front-End Team Lead