Fixing LCP: The High-Leverage Image Compression Trick for Websites and Web Games
Imagine fine-tuning your web game’s physics engine or clean-coding a website, only for users to abandon it because the loading screen takes forever.The biggest culprit behind slow web performance isn't your code. It’s unoptimized media. According to data from the HTTP Archive, images routinely make up 50% to 70% of an average webpage's total weight . In asset-heavy web games, uncompressed media files can easily shoot up to represent up to 90% of the initial network payload.If you aren't compressing those visual assets before deploying them, you are losing users to sluggish page speeds. Here is how pre-upload image compression acts as a secret weapon to slash your loading times and rescue your user retention. Why You Must Compress Before You Deploy? A sleek landing page or a 2D web game requires a massive volume of data-background textures, UI sprites, sheets, and product photos. When a user visits your project: The browser must fully download every asset before the page bec...