As a Software and Game Engineer at ATA Studio, I bridge robust web architecture with interactive game design. My technical background spans from serving as a professional Software Instructor at Aptech Mumbai to architecting high-performance HTML5, WebGL and Unity experiences.
Specializing in PlayCanvas, Unity, and core PHP frameworks, I engineer clean, highly optimized code for complex digital systems. From refining deep gameplay mechanics and cross-platform monetization SDKs to deploying scalable server-side systems, I seamlessly transform intricate logic into fluid, production-ready virtual environments.
Production of lightweight, high-performance interactive experiences. Specialization includes responsive WebGL deployments via the PlayCanvas Engine and native cross-platform builds using Unity 3D.
Driving retail conversion and product sales through custom web games. Architecture solutions include end-to-end Scan-to-Play mechanics featuring interactive reward systems, instant QR access, and live leaderboard-driven physical fulfillment loops.
Refactoring, updating, and modernizing legacy software frameworks. Capabilities are demonstrated through complex architecture updates, such as transforming dense, data-heavy Retail GIS platforms into high-performance Unity WebGL applications for upgraded, fluid user experiences.
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